Archive - Tools RSS Feed

Hands-On at Henson’s Digital Puppetry Studio

figurewithmouse_med

Working to improve my own abilities as a Hands-On Producer, I sneak away from the office when I can to explore new technologies that may make me more valuable to the people we work with.

So when friend and colleague David Conley (a VFX producer on projects like Terminator: Salvation and Cloverfield) invited me to a tour of Jim Henson’s new Digital Puppetry Studio, I leapt at the chance for a total Geek-Out Session.

How the Henson Digital Puppetry Studio Works

In a nutshell: at Jim Henson’s Digital Puppetry Studio, puppeteers bring 3d characters alive in a virtual world, and cameramen film the scenes in real-time, much as they would on a regular TV set. Seriously!

This process allows for a whole new level of creativity and spontaneity in computer generated productions. In fact, the studio recently won a technical Emmy for their achievements in this area.

Puppets for the 21st Century

Steffen Wild, director of the Digital Puppetry Studio, walked us through the amazing setup used on a wide-range of projects like Sid the Science Kid, Farscape, and even 30 Rock.

Henson-Digital-Puppetry-Studio-Rig

Rigs, like the one seen here, connect world-class puppeteers to their 3d characters. By bending fingers, flicking wrists, and even stomping on pedals, puppeteers can make 3d characters leap to life in their virtual world.

They can control everything from huge motions like running and tumbling, to to the tiniest movements like bending a finger or twitching a nose.

Even cooler, every rig is “fine tuned” for each artist, almost like a musical instrument. An artist can program the buttons, triggers, pedals, and the gestures they make to respond however he or she likes, adding infinite layers of detail and humanness to performances.

Because every moment comes alive on video monitors surrounding the puppeteers, they get real-time feedback, showing how their performances look in the computer generated world.

Steffen explained that this is an evolutionary step from the days when puppeteers, like those running Kermit T. Frog, would look at a small, black-and-white video-feed as they hid under a stage with the puppet on their arm.

Cameras in a Virtual World

Henson-Digital-Puppetry-Studio-Camera

Camera stations, on the other hand, allow any camera man to walk in off the street and film the performances taking place in the digital world.

Controls just like the ones we’ve all played with in college TV stations or Public Access rooms allow one to zoom, pan, tilt, and frame the action of the virtual world in real time.

Like the puppetry stations, monitors show the camera operators exactly what they are framing within the digital universe. Framing a shot is as easy as zooming in and panning over, much like playing a video game. While these stations are mounted in place, filming a digital world does not mean just standing in one spot.

For instance, insanely impressive is a virtual steadicam rig! Essentially, an operator can physically walk around a virtual set (a stepping through a big, empty sound stage) and, wearing a pair of virtual reality goggles to “see” the set, film all the digital characters and action in a scene. Steffen says they’ve filmed complete CG takes, in real-time, that are 2 minutes long!

It’s Still About the Human Touch

I was lucky enough to slip into a puppeteering rig and attempt to control Gerald from Sid the Science Kid, while David played the title role of Sid. It was unbelievably fun, but let’s just say our performances were less than stellar!

This drove home an important fact: no matter how much technology advances, at the end of the day the most whiz-bang production tools are are only as useful as the talented artists they serve.

World class puppeteers can make characters like Gerald and Sid come alive. Me and Dave, not so much!

And a real steadicam operator, using their lifetime of skills to float around an imaginary, virtual, digital world can add incredible life and subtlety to camerawork of a scene that might otherwise feel too “computer-ee.”

Take-Aways for the Hands-On Producer

While filming in a setup like this is probably out of reach for most beginning Hands-On Producers, being aware that such technology is making incredible leaps and bounds forward is valuable knowledge.

As your career takes off and your credit list grows, you may just find yourself in need of the Henson Digital Puppetry Studio. When that day comes, think of me fumbling around in a puppetry rig, and be sure to hire a pro!

Scott Simmons looks at Final Cut Pro 7

final-cut-pro-logo-smAs you know, I’ve been skeptically wondering about the new Final Cut Pro 7, and whether or not the upgrade will be worth it.

Scott Simmons over at the EDITBLOG has taken a good first look in his post Kicking the tires on Final Cut Pro 7.

Scott keeps a nice blog jam-packed with post-production information. Anyone wanting to be a Hands-On-Producer would do well to pay his blog a visit from time to time. A few other posts of interest:

The Top-Ten Things I Wish I Knew About Final Cut Pro…Ten Years Ago.

It’s a web video packed with great tips for the Final Cut Pro newbie.

Scott has another nice article for those FCP Editors that suddenly find themselves tasked with working in AVID:

The Basics of Avid Media Composer for a Final Cut Pro Editor

Scott promises to keep us apprised of his Final Cut Pro 7 dealings as he explores the program further. I’m glad guys like Scott are breaking this in for all of us!

LiveType Mising in Final Cut Studio 3?

LiveType is Missing in Final Cut Studio 3!Conspicuously missing from Final Cut Studio 3 is LiveType.

As we’ve mentioned, making great tape is a big part of proving yourself as a producer.

While it’s always nice to do slick titles in After Effects, Cinema 4D, or Zaxwerks Proanimator, a lot of times LiveType is the saving grace you need, especially when you’re on a deadline.

I can’t count the number of times I’ve used the digital LED effect from LiveType simply because it’s quick, easy, and looks great (with a bit of tweaking.) While I’m not a fan of the textures or objects in LiveType, every now and then a great live font can do the trick, and be just the thing to add some fast spit and polish.

So I was nervous when I heard LiveType was not included in the Final Cut Studio release.

Thank You Carey Dissmore

I’ve been following Carey Dissmore on Twitter. You can find him there by going to twitter.com/careyd. Carey has been keeping a running log of how things are going with his new install of Final Cut Studio 3, especially Final Cut Pro 7. I give him major props for being on the bleeding edge of FCS. His tweets will influence how soon we upgrade our many, many licenses.

LiveType Still Working

Anyway, Carey filled me in via Twitter that while there is no new version of LiveType, if you simply purchase an upgrade, LiveType stays installed, and still launches.

As for purchasing a brand new FCS license, it looks like LiveType has gone the way of the dinosaurs.

Can anyone confirm or deny?

In the meantime, be sure to follow Carey on Twitter, @careyd .

Final Cut Studio 3: Is It Worth the Upgrade?

final-cut-studio-3

As I mentioned in our previous post, Final Cut Studio 3 Released!, the upgrade news seemed to come from nowhere, and it was something we had to take notice of. A new release of Final Cut Studio is big news for us

See, we’ve built our career on Apple Products, including Final Cut Pro, DVD Studio Pro, Compressor, Soundtrack Pro, and LiveType. (In fact, all of these were used on VH1’s Scream Queens.) Apple Motion is a product we haven’t used a whole lot (being an After Effects guy myself) but it’s a program I’ve wanted a closer look at for a while. So the idea of a brand new release… Final Cut Studio 3 …is something we, as a company, have to pay attention to.

Is The New Final Cut Studio 3 A Let Down?

I have to admit, the initial rush of excitement was like eating a giant Final Cut Pro candy bar: a huge high followed by a bit of a crash. As someone who produces a lot of documentary and reality television, some things about Final Cut Pro that caught my eye immediately:

1. Add Markers to Multi-Clips

The ability to add markers to multi-clips really should have been in the last version of Final Cut Pro. On our bigger reality shows like Scream Queens, we have between two and twenty camera angles, all synced into multi-clips. Right now, you have to use a crazy workaround to add markers to multi-clips, a huge pain. So this fix excited me.

2. Edit While Exporting

This is a big deal not only on slower computers, but on tight deadlines. Often times we need to output a scene or full episode for numerous reasons: a press cut, a network exec, a VO session…you name it. If an editor is on a roll, you hate to ask them to stop editing just to do a quick output. As a producer-editor myself, I know even a 5 minute delay breaks my concentration, and takes me out of the zone. Now, after the two clicks it takes for File→Export Quicktime Movie to commence, editors can keep on going. Brilliant.

3. There was no 3 for me.

And herein lies the sugar crash I was talking about. Yes, there are lots of small enhancements to Final Cut Pro, but coming from the point of view of a producer-editor working mainly in documentary and reality television, I can’t say I’m rushing out to upgrade right now.

Tell Me What I’m Missing

So what do you think? Is there more to this Final Cut Studio upgrade that I should be excited about? Am I being too much of a Debbie Downer? Are there other enhancements in Final Cut Pro 7 that will make editing docs and competition-elimination reality shows easier? Let us know! We’d love to hear from you!

Page 4 of 4«1234